![]() This "content" totally can be considered as an unfinished game. After you finish each multiple times, you get a story mission, which is sometimes an overwhelmingly hard boss fight. UPDATE: so you have three types of basic missions: sabotage (destroy a canister), supply run, and rescue people, and these three missions are repeating over and over. I keep playing it, so I might update my review, later. For comparison: X-Com 2 8/10, Phoenix Point 7/10, Fort Triumph 6/10. Don't buy those 10 point reviews, they are all scams. This would be not a problem if the missions had been not completely repetitive. The game also has an idiotic, mobile-like menu system, which is completely unintuitive. ![]() The game also has an idiotic checkpoint system with no save option, which can make you to loose a hard-core, eight turn progress anytime. I recently finished Fort Triumph, which I enjoyed a lot more than this, despite that that game is definitely for the younger generations. Games should not be too realistic, but GAMES! Why do you think the people still playing with old-school games like Doom? Enemies are also completely mediocre and totally similar to each other, as if the similar color schemes weren't enough. ![]() Developers keep making the mistake over and over than their "realistic" graphic consist of shades of brown and gray, and here you are, you can't catch the enemy from isometric view on a 32'' monitor. It is a decent game, but absolutely mediocre, and adds literally nothing to the genre. Moreover, it is way worse than Phoenix Point (you read it right). It is a decent game, but absolutely This is nothing really like X-Com. Lengthy animations for moments like chainsaw kills that are cool the first few times, then just repetitive … Expand The good: -Varied and interesting character design options -Perk-based armor customization -Solid "downed" system that gradually increases danger instead of just death -Solid production values in the maps, enemies, characters The bad: -No base-building mechanic -Without base-building, important NPC's are forced to be combat NPC's -Important NPC's in-combat add additional insta-loss conditions -Fiddling with gear required when you shuffle your crew, and you're required to shuffle your crew somewhat frequently (X-COM also has this issue) -Story-based missions reduce the variety of combat *a lot* - I didn't realize how important it was that X-COM randomly generates the majority of it's missions, just "samey" and literally identical really are different. It's got some good features, but unfortunately it does nearly everything a little worse than XCOM. It's got some good features, but unfortunately it Ultimately just an OK addition to a genre that doesn't get a ton of love from AAA studios. Ultimately just an OK addition to a genre that doesn't get a ton of love from AAA studios. ![]()
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